Data File Formatο
This article describes the syntax of Unturnedβs .dat and .asset files.
Each line is a key-value pair separated by a space. The key and/or value can optionally be in quotes. For example:
Key1 First value
"Key2 in quotes" Second value
Key3 "Third value"
Will be parsed as:
"Key1" = "First value"
"Key2 in quotes" = "Second value"
"Key3" = "Third value"
The only reason to quote a value is to enable comments on the same line. Quotation marks within a quoted key/value can be escaped with a \ backslash. For example "a \"b\" c" is parsed with quotation marks around b. Keys support quotes in case a space is required, but no keys in the vanilla game use spaces.
Note
Keys are case-insensitive. i.e., Use_Cool_Option true and UsE_cOoL_oPtIoN true are identical. Keys should be unique within their dictionary.
Flagsο
Some older asset types look for the presence of a particular key, not its value. These are referred to as flags. Their value can be left empty.
For example: item assets check for the Pro flag marking them is a Steam economy item.
Flag1
Flag2
Objects / Dictionariesο
Each series of key-value pairs is a dictionary (sometimes called an object). The top level of the file is treated as a dictionary, and child dictionaries can be added with { } curly braces. Adding { on the line after a key opens a dictionary, and the matching } closes it.
In this example object1 is a child dictionary in the root dictionary, and object2 is a grand-child:
object1
{
object2
{
key value
}
}
Arrays / Listsο
Lists (sometimes called an array) can be added with [ ] square brackets. Adding [ on the line after a key opens a list, and the matching ] closes it.
In this example values is a list of strings:
values
[
first value
second value
third value
]
Lists can also contain dictionaries as seen in this example:
List_Of_Objects
[
{
x 1
y 2
}
{
x 3
y 4
}
]
Note
Many older asset properties predate the addition of lists. In these cases arrays/lists are typically handled by a key specifying the number of items, and then appending the index number to each elementβs key. For example:
// Total number of elements in old-style list
Elements 2
// First element has an index of 0
Element_0 A
// Second element has an index of 1
Element_1 B
Vector3ο
3D vectors can be parsed as a single value from 3 floats optionally surrounded by parenthesis, or from a dictionary with X, Y, and Z keys.
For example these are all valid 3D vectors:
Position 1, 2, 3
Offset (4, 5, 6)
Scale
{
X 7
Y 8
Z 9
}
Certain older properties support the newer format while also supporting separate _X, _Y, and _Z keys, namely: LOD_Center, LOD_Size, Explosion_Min_Force, Explosion_Max_Force, and Center_Of_Mass.
Colorο
Colors can be parsed as a single hexadecimal value with optional β#β in front, or from a dictionary with R, G, and B keys.
For example these are all valid colors:
SkyColor 0000ff
GroundColor #00ff00
FogColor
{
R 255
G 0
B 0
}
Certain older properties support the newer format while also supporting separate _R, _G, and _B keys, namely: Laser_Color, and Nightvision_Color.
For example, this would be also be valid for any older property that supports the legacy format:
Laser_Color_R 0.5
Laser_Color_G 1
Laser_Color_B 0
Historyο
Prior to the 3.23.6.0 update there were two sets of custom Unturned syntax: βv1β for .dat files and βv2β for .asset files. v1 only supported key-value pairs, whereas v2 introduced dictionaries, lists, and required keys/values to be quoted. This is why { and [ must be on a new line. (Existing v1 assets may have { or [ as the first character of a value.)
Commentsο
Lines starting with
//are comments. (excluded from parsing) Comments can also be added to the end of a line if the value is quoted.For example these comments are valid:
Whereas this comment will not be excluded from the value: