Actions

Add additional context actions; the system currently supports blueprint actions. The game will automatically add various actions such as repairing and salvaging items, refilling magazines, stripping attachments, and crafting seeds.

Actions int: Total number of context actions.

Action_#_Type enum (Blueprint)

Action_#_Source uint16: ID of the item to source actions from. Default source is the current item.

Action_#_Blueprints int: Total number of blueprint indices.

Action_#_Blueprint_#_Index int: Index of the blueprint that action should perform.

Action_#_Blueprint_#_Link flag: Action should redirect to the associated blueprint listing, rather than immediately craft the item.

Button Properties

Action_#_Text string: Context button name.

Action_#_Tooltip string: Context button tooltip.

Action_#_Key string: Translation key that can be used instead of a custom button name and tooltip. Valid translation keys and their localization can be found in the PlayerDashboardInventory.dat localization file. Valid keys include: Attachments, Craft_Bandage, Craft_Dressing, Craft_Rag, Craft_Seed, Dequip, Drop, Equip, Pickup, Refill, Repair, Salvage, Store, Take.