Caliber Assets๏
This inherits the ItemAsset class.
Caliber Asset Properties๏
Aiming_Movement_Speed_Multiplier float: Character movement speed multiplier while the gun is aiming down sights.
Aiming_Recoil_Multiplier float: Recoil magnitude multiplier while the gun is aiming down sights.
Aim_Duration_Multiplier float: Multiplier for Aim_In_Duration value.
Ballistic_Damage_Multiplier float: Multiplier on damage. Defaults to the value used for the Damage property.
Calibers uint16: Total amount of unique calibers.
Caliber_# uint16: Caliber ID for acceptable attachment compatibility.
Damage float: Multiplier on damage. Defaults to 1. Deprecated in favor of Ballistic_Damage_Multiplier.
Destroy_Attachment_Colliders bool: If false, colliders are not destroyed when the base gun itemโs colliders are destroyed. Kept for compatibility if mods relied on attachments having colliders, but it is not recommended because there have been reports of low performance with some mods having complex colliders on every modded attachment in the level. Defaults to true.
Firerate byte: Amount to decrease ranged weaponโs firerate value by. Decreasing by a larger value will allow the ranged weapon to fire more often.
Paintable flag: Specified if the attachment should be affected by Steam Economy ranged weapon skins that include support for attachments.
Recoil_X float: Multiplier on horizontal recoil.
Recoil_Y float: Multiplier on vertical recoil.
Shake float: Multiplier on shake.
Spread float: Multiplier on spread.
Sway float: Multiplier on sway.