Food Assetsο
Food is irreversibly consumed by the player on use, and directly affect a playerβs stats such as food or health.
This inherits the ConsumeableAsset class.
Item Asset Propertiesο
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type enum (Food)
Useable enum (Consumeable)
ID uint16: Must be a unique identifier.
Food Asset Propertiesο
Food have no unique asset properties. Refer to parent classes for additional properties.