Arrest Start Assets
Catchers items are used to restrain players, and a corresponding releaser item can be used to unlock the restraints.
This inherits the ItemAsset class.
Item Asset Properties
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type enum (Arrest_End)
Useable enum (Arrest_End)
ID uint16: Must be a unique identifier.
Arrest Start Asset Properties
Strength uint16: Number of times a player must lean in order to break free.