Gear Assets
Clothing gear can be worn by players and zombies. The inherited Hair_Visible and Beard_Visible properties default to the gear asset’s corresponding Hair and Beard flag properties.
This inherits the ClothingAsset class.
Gear Asset Properties
Hair flag: Specified if hair should be visible.
Beard flag: Specified if facial hair should be visible.
Hair_Override string: Optional name of a renderer that should use the player’s hair material. Used by hats which entirely cover the player’s hair so that the hair color can still be used for customization.